As the college football season progressed in the fall of 2015, many universities that were already clients of Strivr's VR training products wanted to use virtual reality to give some of the nation’s top athletes a glimpse of what it would be like to attend their school and play for their program.
The challenge was creating a volume of high quality content that had to be delivered quickly and with moving schedules based on the ups and downs of their seasons.
- Top universities used VR as a new way to recruit student athletes
- Complete understanding of VR post and production was necessary for fast turnaround and high volume output
- Through VR, student athlete prospects were transported to universities they had not visited yet, giving them a more clear vision of attending that university